“Hear ye, hear ye!”
Lastly, let me show you the work I've done on the level art and the lighting of this game.
The level design was created by Pierrick Pépin and Nicolas Barronet. I used their level design as a base and took care of dressing of the decor by importing all the assets on unreal, and adding all the lights. I was thus able to recompose the memories of Alessia distributed in her completely destructured castle. I took pleasure in adding life to this completely surreal decor, by playing with very bright and contrasting colors. The challenge was to keep a homogeneous atmosphere while contrasting the moods of the different arenas.
Our ambition was to create scraps of castle, floating around a giant statue, all suspended in a surreal, even chaotic hell. So this was very challenging for me when it comes to adjust the parameters of the different post process volumes, in terms of their colorimetry, and light intensity, without burning the textures of the assets.
https://www.artstation.com/cuby0camille
https://www.artstation.com/arkolan
If you are interested in playing our game, please click on this link : https://a-mothers-sins.itch.io/a-mothers-sins
Thank you for your time and your curiosity, I hope you'll enjoy this ! :)
This trailer of A Mother's Sins was edited by Pierrick Pépin, our Level Designer.