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A Mother's Sins (Afterlife) - Environment and Props Design

“Hear ye, hear ye!”
Let me now indroduce to you the environment of A Mother's Sins!

This game takes place in a castle, but not just any, Alessia's castle, or I would even say... her own mind.
I show you in this part the work I've done on environmental concept art, during the pre-production, and then props I've worked on to construct this place of Alessia's memories.

https://www.artstation.com/cuby0camille
https://www.artstation.com/arkolan

If you are interested in playing our game, please click on this link : https://a-mothers-sins.itch.io/a-mothers-sins
I hope you'll enjoy !

The next part of my work is here : https://www.artstation.com/artwork/nE2NJo

This is a scene I created to see how textures worked together, and also to check if the proportions were correct compared to Alessia.

This is a scene I created to see how textures worked together, and also to check if the proportions were correct compared to Alessia.

This was the first environment concept I've worked on to capture the atmosphere of our game.

This was the first environment concept I've worked on to capture the atmosphere of our game.

In this concept I wanted to show how destructured the castle would be. We can see the "Hell" on the outside of the castle. This outside reminds us that we are playing inside Alessia's psyche.

In this concept I wanted to show how destructured the castle would be. We can see the "Hell" on the outside of the castle. This outside reminds us that we are playing inside Alessia's psyche.

It's a concept art that was supposed to show an arena that we didn't manage to create, but that allowed us to better understand the atmosphere that we wanted to create.

It's a concept art that was supposed to show an arena that we didn't manage to create, but that allowed us to better understand the atmosphere that we wanted to create.

This is the concept art of the first arena of the game, the banquet hall. Based on the level design of the game.

This is the concept art of the first arena of the game, the banquet hall. Based on the level design of the game.

Gates are important in this game, they imprison the player inside an arena. If the entrance and exit doors are locked, that means the player hasn't killed all the enemies in the area yet. This asset was texutred by Camille Cuby.

Gates are important in this game, they imprison the player inside an arena. If the entrance and exit doors are locked, that means the player hasn't killed all the enemies in the area yet. This asset was texutred by Camille Cuby.

This torches use to bring light to the decor, but also to guide the player through his adventure. This asset was texutred by Camille Cuby.

This torches use to bring light to the decor, but also to guide the player through his adventure. This asset was texutred by Camille Cuby.

It is not the only destructible props in the game, yet it was our first idea of bringing to the player the satisfaction of destroying the environment. This asset was texutred by Camille Cuby.

It is not the only destructible props in the game, yet it was our first idea of bringing to the player the satisfaction of destroying the environment. This asset was texutred by Camille Cuby.

These banners are created to add story to our environment, our goal was to explain the lore of the game mainly through level art. This asset was texutred by Camille Cuby.

These banners are created to add story to our environment, our goal was to explain the lore of the game mainly through level art. This asset was texutred by Camille Cuby.

Some glasses are made for drinking, others for murder with poison...
This asset was texutred by Camille Cuby.

Some glasses are made for drinking, others for murder with poison...
This asset was texutred by Camille Cuby.

All our furniture is inspired by the Italian Renaissance, even the most common. This asset was texutred by Camille Cuby.

All our furniture is inspired by the Italian Renaissance, even the most common. This asset was texutred by Camille Cuby.

The Constantinos were a very wealthy family, everything was ornate in their house.

The Constantinos were a very wealthy family, everything was ornate in their house.

It was around these pieces of furniture that the worst political intrigues were hatched.

It was around these pieces of furniture that the worst political intrigues were hatched.

Mirrors are used to reflect us, but what exactly do we see in our reflection?

Mirrors are used to reflect us, but what exactly do we see in our reflection?

Knowledge is power, a truth that Alessia understood throughout her upbringing.

Knowledge is power, a truth that Alessia understood throughout her upbringing.

These are the alphas I created in photoshop, then later used as a brush in ZBrush, to carve the ornaments onto the furniture and props in our game.

These are the alphas I created in photoshop, then later used as a brush in ZBrush, to carve the ornaments onto the furniture and props in our game.